Doc Cosmos is a character who has been 'living' with me for quite some time - I first made some notes about him back in 2009, and he has evolved ever since.
He first started life as a kind of unknowing legacy hero in the world background I was building, with an especially bland costume design.
A year later and I was contemplating getting a miniature commissioned and sculpted. That led me to completely redefining his look in a rough pen and ink sketch circa 2010, and then commissioning James Van Schaik to create Doc Cosmos in physical form. With a little help I had the mini cast up and a few copies have made their way into the world.
Cut to 2017, and I have found some time to write and revisit Doc Cosmos and his allies from the Covenant of Justice, as well as their enemies. I recently tackled my third attempt at a full draft 'generic' supers rules system, building on some of the best ideas I have been developing for three other games, while maintaining a core principle that character design should be very simple. While developing these rules (Supers Unlimited) I toyed with approaching a publisher, but instead opted to create something I could self-publish to give me maximum control. To that end I have commissioned some art to help me develop the game book which I plan to sell through Wargames Vault this year.
As a consequence, expect more Supers Unlimited material on this blog in the months ahead!
Copyright (©) Kitbash Games 2017
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Oooh! He looks like mine you copycat! :)
ReplyDeleteIndeed! One wonders why... :P
DeleteAwesome sauce :D
ReplyDeleteCheers mate. :)
ReplyDeleteVery nice
ReplyDeleteThank you very much. Stay tuned for a chance to win one in the next few weeks. :)
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