Doc Cosmos is a character who has been 'living' with me for quite some time - I first made some notes about him back in 2009, and he has evolved ever since.
He first started life as a kind of unknowing legacy hero in the world background I was building, with an especially bland costume design.
A year later and I was contemplating getting a miniature commissioned and sculpted. That led me to completely redefining his look in a rough pen and ink sketch circa 2010, and then commissioning James Van Schaik to create Doc Cosmos in physical form. With a little help I had the mini cast up and a few copies have made their way into the world.
Cut to 2017, and I have found some time to write and revisit Doc Cosmos and his allies from the Covenant of Justice, as well as their enemies. I recently tackled my third attempt at a full draft 'generic' supers rules system, building on some of the best ideas I have been developing for three other games, while maintaining a core principle that character design should be very simple. While developing these rules (Supers Unlimited) I toyed with approaching a publisher, but instead opted to create something I could self-publish to give me maximum control. To that end I have commissioned some art to help me develop the game book which I plan to sell through Wargames Vault this year.
As a consequence, expect more Supers Unlimited material on this blog in the months ahead!
Copyright (©) Kitbash Games 2017
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The Supers Unlimited Kickstarter is live here: link All characters will come with Pulp City and Super Mission Force profiles!
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Contest time! As we continue to build the Kitbash range of supers miniatures, we are creating chances to win one of our prototype Doc C...


Oooh! He looks like mine you copycat! :)
ReplyDeleteIndeed! One wonders why... :P
DeleteAwesome sauce :D
ReplyDeleteCheers mate. :)
ReplyDeleteVery nice
ReplyDeleteThank you very much. Stay tuned for a chance to win one in the next few weeks. :)
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