Posts

Scorpio Troopers Rising!

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This art for a Scorpio Trooper is the second piece commissioned for Squad Wars.

There is a loose background provided in Squad Wars should players want or need it, howveer the game is very much designed for players wanting to create or recreate their own preferred settings.

In the fluff that is included, Scorpio is a trans-national terrorist and criminal organisation, divided into many splinter cells. Recently there has been a schism between the ideologically fanatical groups and the more criminally focused elements.

Scorpio Troopers are the backbone of Scorpio forces, their red and black armour and fatigues making them a distinctive sight and intimidating presence in fire-zones.

Copyright (©) Kitbash Games 2017

What Is....Squad Wars

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This will be the first in a very occasional series of posts under the ‘What Is….’ banner, basically giving a brief overview of one of the books planned for the Kitbash line.

Squad Wars is a rule-set designed to play out modern military-action pulp skirmish games, with the emphasis on being fast-paced, flexible and fun, yet still allowing tactical and strategic thinking.

Forces are built up with Characters, and Characters are defined by their Traits, Skills, Weapons, and Gear. Character creation is built around a few archetypes as follows: Operators (your main characters), Solo's (infiltrator/assassin types), Grunts (your standard soldier), and for really exotic gaming, Robotic Troopers (almost mindless combat automatons).

Characters be grouped in various ways, so you can form Units of Grunts (made up of basic infantry or support types carrying RPGs, LMGs or GPMGs, as well as medics, officers etc.), who can also be led by an Operator.

Operators are the headline Characters, and can …

Yomper Ready For Action!

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Yomper is the first character whose art I commissioned for Squad Wars. He is a tough, no-nonsense British marine seconded to work with Strike Force, a top-secret multinational military force formed to combat emerging global threats including the insidious Scorpio.

The background presented in Squad Wars is there only to offer a framework should players choose it. The game is ultimately designed to be played with whatever factions players wish to recreate. However, page upon page of text is pretty hard to read, so pictures are needed to make the book easier on the eye for gamers! Therefore, Squad Wars has its own nominal background, but the rules are intended as a tool-kit to develop player's own gaming milieu.

Copyright (©) Kitbash Games 2017

The Shape of Things to Come....

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Squad Wars is taking shape. I finally have a working draft of text that I am happy to play-test with, which has meant a lot of writing, rewriting and rewriting again.

While I am doing that and while getting into the play-test phase, I have started commissioning art to fill up some of the pages in the book. This is something I really enjoy as it makes you think as an author about how to describe something as effectively as possible in a simple way that n artists can translate your mental vision into a piece of finished art.

This week I am being a little sneaky, just showing a silhouette, but from next week I will start to reveal some of the art I am gathering for Squad Wars.

Breaking Radio Silence....

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Hi and apologies for the break since the last post!

I promise I have not inactive in recent months, instead I have been focusing on readying a second book that will eventually become a Kitbash product: Squad Wars.

While Supers Unlimited is aimed at taking a fast-pace action approach to supers-gaming,  Squad Wars is intended to enable military-pulp-action gaming in the style of classic 1980's series such as G.I. Joe, Action Force, M.A.S.K., The A-Team, and MegaForce etc. The game is not attached to any existing IP, just intended to emulate some of the things you might expect from gaming this kind of over the top genre.

I'll be showing some Squad Wars previews in coming weeks as well as some more Supers Unlimited previews as I progress on that. Both rule-sets are ready for play-test but I have deferred my hoped-for launch to later in the year as I weigh up what I want to do with regards to layout and design.


The Maven

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Destined to become a costumed hero by family history and tradition, Isaiah Jackson is today's Maven, a man of unparalleled intellect and mastery of martial and esoteric arts. Since the War of Independence, The Maven has been a masked figure protecting his nation's interests from the shadows.

Each Maven hands down all the learning they have to the next in line, their knowledge and experience aiding the next as he walks the path of many before him.

To represent the unearthly intellect, martial arts mastery and the esoteric skills he has, The Maven is a Level 25 character, to show that not all Level 25's need be world-beating powerhouses. For The Maven think Macgyver meets Ozymandias or Peter Cannon, Thunderbolt, with a dash of Ethan Hunt in superhero attire.


Copyright (©) Kitbash Games 2017

Warfang

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Warfang is HISS' primary enforcer. Ex-Mexican special forces operative Miguel Santos drifted through a variety of close protection jobs. When a HISS hit-squad attacked the Cartel member he was guarding, Miguel was badly injured. HISS science brought him back from the brink and the shadowy organisation offered him a new purpose which Miguel accepted without hesitation.

Warfang typically operates alongside a cadre of HISS troops, and he relishes every chance to go to to toe with a super. While he is no 'true believer', he is loyal to HISS as they have given him a direction missing since his days in the military, and they have the perfect superhuman living weapon.


Copyright (©) Kitbash Games 2017