Friday, 1 June 2018

Punchline (Season 1)

Punchline is our first Villain preview!

Dave was a down-on-his-luck kids entertainer whose life was falling apart - his wife was having an affair, he was defaulting on his mortgage, and he could barely afford to keep his car moving. On his drive home from his first party clown job in weeks, he took a shortcut through a bad part of town. And suddenly Dave was caught in the middle of a super slug-fest. As earth-shaking blows were traded, the ground caved in beneath his car. When it finally crashed to a halt, Dave found himself in an abandoned super-lair, and in front of him, two gleaming golden power gloves. At last his luck had maybe turned. In that moment Punchline was born, and he would make the world pay.

Punchline is a heavy-hitting Villain threat, regularly on the night-time news following his latest solo caper or latest job with the Shadow Axis. No matter how many times he gets captured it seems he always manages to escape before too long and every time he does he is able to somehow reclaim his golden power gloves.

Friday, 25 May 2018

The Cowl (Season 1)

As a preview of the characters who will be included in the Supers Unlimited Season 1 launch planned for late 2018, this week we focus on The Cowl.

The Cowl is a shadowy loner except when called in to action by the Covenant of Justice. She is a Hero with a strong sense of justice who bears the weight of legacy - she is not the first Cowl, nor does she think she will be the last.

Each successive Cowl wears a hood imprinted with the experiences of every bearer who went before them, and which only serves the just. Armed with twin pistols, The Cowl focuses on street-level super-crime in Louisiana's Rivière Noire. Averse to taking lives, she primarily relies on special less-than-lethal ammunition for her trusty guns. The Cowl brings stealth, detective work and infiltration skills to Covenant of Justice missions.

Wednesday, 23 May 2018

Granite (Season 1)

As a follow on from the reveal of Granite, here is a mid-week update to give you a sense of just who this mighty Anti-Hero is!

Granite escaped the top-secret Project: Nu-Genix base along with three other detainees. All were subjected to painful and gruelling experiments intended to unlock latent Unhuman powers. A freak accident allowed them the chance to break free and Granite and his team-mates have been on the run ever since, searching for other victims of the project and determined to bring to justice the shadowy figures behind the conspiracy. This has brought them into conflict with Heroes and Villains on numerous occasions as they face persecution and a fight for truth.

Granite’s powers allow him to assume a super-strong and durable rock-like form. As time passes he the happy-go-lucky Granite finds it increasingly hard to revert to his normal form, and he secretly fears he will one day become trapped. Worse still, he hates that the team leader Headlock just views him as muscle with little else to offer.

Saturday, 19 May 2018

Season 1 - Granite!

Over the next few months we plan to show off the minis and preview art for the characters which will make up the Supers Unlimited Season 1 releases.

The range is being planned in seasons, groups of minis to build up existing Factions or add new Factions.

One of the Season 1 characters will be Granite!

Stay tuned for more previews and information in the weeks and months ahead.

Monday, 14 May 2018

Supers Unlimited Miniatures

Hi all!

I just wanted to flag up that Kitbash Games is working on a small range of supers minis which we plan to launch later this year!

The initial range is expected to comprise 9 minis: 4 Heroes, 4 Villains and 1 Anti-Hero. The launch will be backed up by a set of quick-start rules and eventually a full build your own characters rule-set.

The first of the minis we have to show are The Cowl and Doc Cosmos. The Cowl was completed recently while Doc Cosmos was developed as a personal project which we have decided to include in the wider Supers Unlimited range.

The first four minis are already sculpted, and the fifth is underway - the rest will follow soon! As soon as we get painted examples of the minis we will show them here.

In the mean-time, updates will also come through the Kitbash Games Facebook page here: https://www.facebook.com/KitbashGames/

Thanks! :)

Friday, 25 August 2017

Scorpio Troopers Rising!

This art for a Scorpio Trooper is the second piece commissioned for Squad Wars.

There is a loose background provided in Squad Wars should players want or need it, howveer the game is very much designed for players wanting to create or recreate their own preferred settings.

In the fluff that is included, Scorpio is a trans-national terrorist and criminal organisation, divided into many splinter cells. Recently there has been a schism between the ideologically fanatical groups and the more criminally focused elements.

Scorpio Troopers are the backbone of Scorpio forces, their red and black armour and fatigues making them a distinctive sight and intimidating presence in fire-zones.

Copyright (©) Kitbash Games 2017

Sunday, 13 August 2017

What Is....Squad Wars

This will be the first in a very occasional series of posts under the ‘What Is….’ banner, basically giving a brief overview of one of the books planned for the Kitbash line.

Squad Wars is a rule-set designed to play out modern military-action pulp skirmish games, with the emphasis on being fast-paced, flexible and fun, yet still allowing tactical and strategic thinking.

Forces are built up with Characters, and Characters are defined by their Traits, Skills, Weapons, and Gear. Character creation is built around a few archetypes as follows: Operators (your main characters), Solo's (infiltrator/assassin types), Grunts (your standard soldier), and for really exotic gaming, Robotic Troopers (almost mindless combat automatons).

Characters be grouped in various ways, so you can form Units of Grunts (made up of basic infantry or support types carrying RPGs, LMGs or GPMGs, as well as medics, officers etc.), who can also be led by an Operator.

Operators are the headline Characters, and can form Units with other Operators, or a Unit could have a mix of Grunts and Operators. Many Operators can be created in such a way to offer Unit buffs, especially if they are the Unit Leader.

Solos function independently and are typically powerful and vital assets in your Force, but you need to time their usage right as they can find themselves unsupported, think of them as your scalpel whereas Units are your hammer.

Game-play alternates between players Activating a single Unit or Character at a time, paying their Action costs from the models’ own Moxie pool (think of Moxie as Action Points). Moxie builds as the Mission progresses, and is spent to use Actions or Reactions (Reactions are usually used in response to Enemy Actions), but can also be lost as models become Suppressed.

Squad Wars does not use Rounds to limit game length, instead the Mission continues until Endgame is reached, after which point players finish their final Activations and determine the winner. Each Mission has its own Endgame parameters, and players can supplement Missions with Secondary Objectives (think of these as lesser ‘side Missions’, but unlike Missions players may be playing different Secondary Objectives which are kept secret until the game has concluded).

In all, Squad Wars emphasizes action and is designed to allow players to dream up all kinds of themed Forces, emulating classic military pulp action from cartoons, TV shows, movies, books, video games and comics. The core rule-book will be available in a handy A5 format as pdf and Print on Demand options, and is currently scheduled for release before the end of 2017.


Copyright © Kitbash Games 2017

Images includes miniatures from the author's collection and another collection used with permission.

Pulp City Kickstarter - coming 2020!

Pulp City: Full Effect Kickstarter - coming Q1 or Q2 2020!