Friday, 27 July 2018

And the Winner Is.....

We hit 25 Followers this week for the blog, and so it is time to announce the contest winner!

Without further ado, well done to PMMDJ whose name was drawn at random to be the winner of a prototype Doc Cosmos who will be winging his way from Kitbash Towers before too long. Thanks everyone for entering and commenting.

The comments have provided an opportunity to answer some questions about Supers Unlimited plans, so on to those:

Wouter Wolput
I think the game will definitely be able to benefit from 'build your own hero/villain' rules. This is something many other superhero games seem to fail to do or ot least do it right. But you already
have a ton of experience in the sector.
...
Also, sidekicks! Not everyone needs to be o so powerful

Answer: There will be build your own rules; not at the outset, but they have been developed as part of the overall game design process, so won't be a bolt-on, but have formed the basis of how all the SU characters were created! As for less powerful characters, keep an eye on the likes of Ace and Roughneck (below).



Waaargh Pug
I would very much like to see a brute, maxed-strength hero or anti-hero with bulging muscles and both fists raised. Sort of like an ultimate brawler! Excited to see where this line goes!

Answer: Expect something very much like that, hopefully in Season 2; let's call him Mayhem...


myincublis
Woo! Customisability is key I think!

Answer: Build your own is definitely a plan, and we are weighing up having standard and Veteran profiles for the core characters.


PMMDJ
I'd love to see a super with stretchy powers get their due. Most games have avoided them, which is fair since they could be very powerful given a little creativity. Which might be hard to model in a game.

Answer: Although no stretchy guys are planned for Season 1, we definitely want to include them as a classic archetype.


Baytor
I'd like to see a ruleset interfacing with scenery large and small so it doesnt all depend on the miniatures and their skills.
Espescially with a low number of figures its replayability and differences could be handled by a ruleset doing just that.
Grab and smash bonuses, arm yourself with trashcan weaponry - achieve bonusses etc...

Answer: Interacting with the Environment both in combat and movement is fundamental to the game, don't worry.


Dai
Fantastic idea. Hope to see some fun powers effects sculpted and available to go with the cool hero sculpts. Keep up the good work!

Answer: A couple of Characters will have power effects made as models, but not all of them - we'll try and do it for the right Characters.


Elton
Figures are looking good so far. I definitely want a couple of them. For me, I like the big guys so a big, brutish bad guy (or girl) would be appealing...

Answer: There will be a few bigger brutish types (one was printed this week!), and as the game grows even bigger supers will be added.


Unknown
great miniatures Leon...what do I want to see in the future?
Maybe those plucky teenagers from the 27th century "The Future hero's club"?
especially that team hot-head "Kid Comet"!
my favorite issue is #213 when they crossover with the Icons of Justice and fight each other!

Answer: No plans for the future characters yet, but certainly expect a time-displaced Faction in Season 2!


xredmenacex
More villains!

Answer: We can promise that!


Eddy Artillery
Marvelous! More Super figures!! I shall be following this with interest!

Answer: We can promise more supers minis!










Thursday, 26 July 2018

Resin Masters!

This week, the first batch of resin masters have begun to be cast up, and we can show off the first fruits of that!

Left to right are: The Cowl, Big Brain and Soldier Hex.

Most of these masters will be used to eventually create production moulds for the range which will be cast in metal, and some will be used for 'studio' painting.

Meanwhile, two more characters have now been printed, and the next batch of masters will hopefully be cast during August.

In other news, stay tuned to Friday's post for the competition winner announcement!

Sunday, 22 July 2018

Blackthorn (sneak peek)

To make up for the lack of the Friday character preview this week, here is a glimpse at another mini which will form part of the Supers Unlimited launch - Blackthorn!

A long-standing member of the Shadow Axis, Blackthorn will offer board control options to Villain Teams.

Friday, 20 July 2018

Covenant of Justice (Faction)

As a change to the weekly previews, this week we take a brief look at one of the first Factions that will appear in Supers Unlimited.

The Covenant of Justice are the world's premier Hero team with high profile members like Doc Cosmos, Scion, Mister Glory, Insectica, Iron Armstrong and Blaze, working alongside counterparts who often operate from the shadows, such as The Maven, The Cowl, Ace, Soldier Hex, Kitsune and the Revenant.

The history of the Covenant stretches back for decades, and a number of the current roster have inherited heroic legacies from forebears. That hasn't stopped them crossing swords with other Heroes, such as the mysterious members of the Protectorate.

The Covenant of Justice play-style lends itself to direct confrontation, or employing sneaky infiltration tactics, or even a mix of both!

Friday, 13 July 2018

Doc Cosmos (Season 1)

Rounding  out the first four Season 1 Heroes, and the character who started this project. Doc Cosmos regularly lights up the night skies across San Gabriel with his flashy cosmic energy powers, establishing himself as one of his country’s most prominent heroes in the media and the public consciousness.

However, few know the truth about his powers and how he acquired them. David Cross was a rock star in the astronomy world. Aged 26 he had more planetary discoveries to his name than anyone else, and had formulated his first emerging theories of cosmic flux particles. He was on the cover of popular science journals and crossed over to the mainstream.

Working late one night at the San Gabriel observatory, the sky was suddenly filled with fluctuating ribbons of light. The light pulsed and shined downwards, bathing the city in intense colourful light, and centred on the observatory. Inside, David’s instruments went wild, and his prototype cosmic flux particle detector overloaded.

Then, a bolt of energy raced through the building towards David, veering around objects as it moved. In the moment before it hit, David was sure he saw the face of his father in the light, a man who had been missing for twenty years. David was sure his father mouthed the word ‘son’ before the light washed over him and he blacked out. Hours later he awoke, imbued with energy and questions, and so the media-savvy hero Doc Cosmos was born.

Wednesday, 11 July 2018

Big Brain (sneak peak)

After the Big Brain art preview last week (click for link), here is a sneak peak of the character green!

The first batch of Supers Unlimited characters have now been sent off to the caster for mastering, and Big Brain is among them. More characters are being sculpted and soon we will get some studio paint-jobs done.

Also, don't forget the Kitbash Games contest post here (click for link)! We have 20 Followers so far, another 5 and the contest will be triggered!

Friday, 6 July 2018

Big Brain (Season 1)

Big Brain is the next Villain from the Shadow Axis ranks!

Dr. Bryan Bains and his colleague Dr. Alec Sallis were experimental biochemists tasked by EvoCorp with developing ways of unlocking superhuman capability in otherwise normal people. After years of dead ends, the pair finally found a promising breakthrough, devising their radical and unstable Formula X. However, Alec began to get cold feet, wondering about whether or not it was right to 'play god', angering his colleague. Something within Dr. Bains snapped. He would not allow years of work to be thrown away, he had worked too hard. He had suffered a lifetime of jibes about his size and intellect, and nicknames thrown at him at college such as 'Big Brain', and now the power he had secretly coveted was within his grasp.

Late at night after a long day in the lab, the two men argued. Dr. Sallis stated he intended to destroy their research and began to delete precious files. Overcome with rage, Dr. Bains sabotaged the safety protocols on the lab's only supply of Formula X. Sallis, a normally meek and pacifistic man, pushed his diminutive colleague out of the way, before stumbling over in his rush towards the vat of bubbling Formula X. Bains seized his chance and grasped a heavy pair of forceps, smashing his fellow scientist in the skull. Believing Dr. Sallis to be dead, Bains waited for his moment of truth and transformation.

Bains was changed when the volatile Formula X engulfed the small lab. In moments he was transformed, his cranium enlarged as both his id and his ultimate psychic potential was unleashed. He was Bains no more, and recalling the nickname he had hated so much he became Big Brain.

Pulp City Kickstarter - coming 2020!

Pulp City: Full Effect Kickstarter - coming Q1 or Q2 2020!