Doc Cosmos for Supers Unlimited

This is the example character from the early draft Supers Unlimited book (painted by my buddy Rob from his own collection).

This is just to give you an of how Characters will be defined in the rules. Supers Unlimited is intentionally fairly light as I want a fast-pace gaming experience.

Character creation is simple, as players choose and apply options from a series of different lists depending on whether the Character is Super or Henchman, and what the Character's Role is. My hope is that players can pick up and play with the rules very quickly, and not spend hours poring over the efficacy of options.

Over time I hope to offer a selection of pre-constructed Characters here on the blog to give ideas for your own games.


Copyright (©) Kitbash Games 2017

Comments

  1. I'm certainly following this with interest - good on you for getting on with something you have wanted to do for ages!

    ReplyDelete
    Replies
    1. Thanks JamieM, glad to have you aboard!

      Delete
  2. That's a nice classic intro for a Hero!
    Your supers have the same pulp feel as those from Crossover miniatures and perhaps there might be some more synergies there.

    The bit of rules you've shown hints at a very rules-light setting and I look forward to see some more unshrouding in the near future.

    ReplyDelete
    Replies
    1. Thanks Wouter.

      Crossover have certainly quickly filled a niche within the supers genre, that much is for sure.

      As for the rules, there will certainly be more unshrouding on Mechanics Mondays, and they are definitely pitched at the lighter end of the gaming scale.

      Delete
  3. Terrific stuff, and I'll certainly be watching this with interest. You can never have enough PulpCitizen blogs imho :-)

    ReplyDelete
    Replies
    1. Thanks Blaxkleric - I hope your interest is rewarded!

      I think this will be the last blog I add for a while!

      Delete
  4. Exciting stuff! Very interested to see where this goes. I appreciate the effort that must have gone into this project to get this far!

    ReplyDelete
    Replies
    1. Thanks Mike!

      A lot of it has been long-gestating concepts, mixed with various developments along the way, plus access to the right route to obtaining concept art.

      Delete

Post a Comment

Popular posts from this blog

Doc Cosmos

Dice Dice Baby