Monday, 27 March 2017
Dice Dice Baby
Dice are a funny thing when it comes to gaming I think. A history of tabletop miniatures gaming has seen all kinds of dice randomisation methods, from single die rolls, to pools, with or without polyhedral dice. And then there are games which eschew dice in favour of cards systems.
I knew I would be sticking with dice instead of cards for Supers Unlimited, making a key decision the type of dice used: to employ the ubiquitous d6, or the slightly more varied outcomes of a d10? I knew I didn't want d20's (yes there are a number of systems using d20 suggesting a renaissance, but I don't really feel any game I enjoy really needs 5% result increments offered by a 20-sided die, and a d8 or d10 can also elegantly work as a scatter mechanism with equal ease, so for me a non-starter).
While thinking through the options as mental exercises, I explored whether or not I wanted the Attacker and/or Defender to roll dice (either unilaterally or in opposition), and what I perceived in terms of benefits of using variable die types.
My final decision made, this meant I wanted dice to be variable, allowing a scale of six die types (including d2); this would help limit outcomes for lesser characters, but allowed me to scale the auto-fail probability (at the cost of auto-successes based on rolls being sacrificed). I decided against the Defending model rolling their own dice. Instead, for most Attacks the Attacker rolls a single die of the indicated type, adds modifiers, and tries to equal or exceed the relevant Defensive Trait. Beating the required value by a sufficient amount can trigger extra effects. What this creates is a broad scale of competency, with limits, including the opportunity for bonus results. It also offers a way of varying the traditional 'always fails on a 1' (16.7% on d6). I am pretty satisfied with the final design and hope that it will be welcomed when players get to grips with Supers Unlimited.
Copyright (©) Kitbash Games 2017
Additional miniatures from Black Hat Miniatures' Mutants and Madmen range; http://www.blackhat.co.uk/
Mayhem adds muscle to the the Villain side in the Supers Unlimited Season 1 launch! The men known to wrestling fans as Mayhem and A...
Contest time! As we continue to build the Kitbash range of supers miniatures, we are creating chances to win one of our prototype Doc C...
Punchline is our first Villain preview! Dave was a down-on-his-luck kids entertainer whose life was falling apart - his wife was having...
This art for a Scorpio Trooper is the second piece commissioned for Squad Wars . There is a loose background provided in Squad Wars sho...